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Tag: python

Screenshot of window of team picker

Quickly Coding an Animated Team Picker in pygame

Posted on Saturday, December 5th, 2020Saturday, December 5th, 2020 by Rob Hallam

Pick a team for me I’ve been known to stream on Twitch, and one of the things I do is a wee informal monthly ‘competition’ to give subscribers something to root for and cheer on. For November’s outing I wanted to assign everyone a team, which is simple enough for me to do using random.org […]

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Generating Text Captions for Shotcut

Posted on Thursday, February 6th, 2020Thursday, May 21st, 2020 by Rob Hallam

Making the video editing workload much lighter Shotcut is a Free (GPLv3) cross-platform video editor. I’ve been using it a couple of times lately to put some simple clips together (like sorting the Take 2 copyright claim GTA Online video). I figured I’d use it to take a clip of my friends and I getting […]

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Including Contemporaneous Info in my YouTube Workflow

Posted on Friday, January 24th, 2020Friday, January 24th, 2020 by Rob Hallam

From the Department of Wordy Titles I have a set of tools that I have written to make interacting YouTube simpler, more straightforward, simplifying my workflow. In the state it’s in it roughly looks like: record a bunch of videos upload the files and leave them in place run genjson on them to create a […]

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Rescheduling YouTube Videos using Python

Posted on Thursday, January 23rd, 2020Thursday, January 23rd, 2020 by Rob Hallam

More ‘exactly what it says on the tin’ A couple weeks ago, I had to renumber some Hunt: Showdown videos in a playlist: Well, now I have another issue. When we started playing Hunt: Showdown, I was publishing the videos a couple a day on Mondays, Wednesdays and Fridays. Putting them all out at once […]

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Renumbering Ordered Videos in a YouTube Playlist with Python

Posted on Saturday, January 11th, 2020Thursday, January 23rd, 2020 by Rob Hallam

Doing exactly what it says on the tin I’ve been playing Hunt: Showdown with friends recently. With these kids of things I like to stream and record the footage of us playing so that others can share our enjoyment — highs and lows! — and so we can watch them back later. The videos are […]

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Improving Generated JSON Template for YouTube Uploads

Posted on Thursday, December 19th, 2019Tuesday, January 28th, 2020 by Rob Hallam

Further automation automation On a few of my Europa Universalis series, I’ve used a quick little python script to do take care of some of the predictable elements of the series — tags, title and video number — and work out a schedule. Having gone through the process of uploading a lot of Dead by […]

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Automating YouTube Uploads With OCR Part 9: Bringing it All Together

Posted on Saturday, November 2nd, 2019Friday, July 3rd, 2020 by Rob Hallam

I love it when a plan comes together We’ve been finding a way to automate YouTube uploads using tesseract to OCR frames from Deep Rock Galactic videos to extract metadata used in the video on YouTube. We got to the stage where we have good, useful JSON output that our automated upload tool can work […]

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Automating YouTube Uploads With OCR Part 8: Output

Posted on Thursday, October 31st, 2019Friday, July 3rd, 2020 by Rob Hallam

Nearly a working tool! We’ve been using python and tesseract to OCR frames from a video footage of Deep Rock Galactic to extract metadata which we can use for putting the videos on YouTube. Mutators Nearly all of the elements are captured, there’s just the mutators left to capture: warnings and anomalies. These appear in […]

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Automating YouTube Uploads With OCR Part 7: Refinement

Posted on Thursday, October 24th, 2019Friday, July 3rd, 2020 by Rob Hallam

In which things aren’t quite as smooth as they seem We’ve been using OCR to extract metadata from Deep Rock Galactic loading and end screens, and we’re at the stage of doing most of that automatically. I was quite pleased with the progress we’ve made. But as so often is the case, I went to […]

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Automating YouTube Uploads With OCR Part 6: Automatically Detecting Loading / Ending Screens

Posted on Wednesday, October 23rd, 2019Friday, July 3rd, 2020 by Rob Hallam

We’re using OCR to extract game metadata from Deep Rock Galactic videos. We’re now at the point where if we give our script two images – one of the loading screen, one of the end screen – it does a pretty good job of pulling out the information. Now we need a way to pull […]

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