Metal Gear Solid V: The Phantom Pain Mini-Review

I intended to include this in my post about reaching 100%, but that turned into a story about sneaking into a base armed with trousers.

So here’s the mini-review I was going to include with that.

The good: Controls and gameplay are (for the most part) deliciously smooth, and this strongly complements the organic gameplay possible- attacking a military fortress as a super-soldier with high tech gear plays as fluidly as ambushing an outpost wearing nothing but a pair of trousers. I ended up enjoying the story, but that’s going to be variable for others.

The bad: It’s only 2/3 complete, thanks Konami! Why do I have to stare at the Boss in a chopper every time I want to do something from the ACC? The grind for 100% was tedious, though optional. The animations and controls, while smooth were on occasion a bit slow- I kept getting into AA emplacements rather than fultoning them; and during certain fights, dodging some attacks failed because snake wanted to lie down or/or crawl instead of dive-dodge.

The ugly: At this point I’m not sure if Hideo Kojima is trying to illuminate/draw attention to sexism/misogyny etc, but uh, there were some highly questionable bits.

Playing The Steam Version of Indiana Jones and the Fate of Atlantis

As someone who still has the original floppies for Indiana Jones and the Fate of Atlantis (or IJatFoA, it’s easier that way), I thought I’d give the Steam version a whirl. I picked it up (along with The Last Crusade) probably when it was on sale as part of a bundle.

My initial thoughts are: “what have they done to the music?”, “since when did the characters have voices?” and “this is a lot simpler than what I remember playing as a 7 year old”.
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