Crysis Review

After years of waiting and anticipating Crysis has finally arrived! The big question is – was it worth the wait? The short answer is “Hell Yes!”, while the long answer is more complicated…

First off is the system requirements – this game is mean on your PC. It will stretch any system to its limits. I am running on a Q6600, 8800GTX, 4GB system, and there were some noticeable slow downs at first. However, by using the first 20 minute section to tweak my settings, managed to get it running at 30 fps with all the settings on High and AA on 4x. Now I do have Vista and can use Very High legitimately (There is a hack to get it working on XP), however I found the trade-off between increased image quality and frame rate drop really didn’t make it worth it. Also, AA seems to kill any frame rate you had – 4x was the maximum I could put it on without watching a slideshow.

Having got the settings just right – the game ran very smoothly and it looks jolly good! In fact, it is by far the best looking game I think I have ever played. This is in part to the excellent technologies running behind the scenes, but also in part by some excellent art direction and all rounded off with some clever level design to show all this off. But everyone knew this game was going to look good. It was the one thing that was certain before its release. But how does the rest of the game hold up?

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Irritation: Xbox 360 Games on PC

Everyone’s heard a great many things about Kane and Lynch, and it sounds great on paper: by the makers of Hitman; squad-based action shooter; co-op mode; innovative multiplayer mode. Unfortunately, it doesn’t work quite like that.

First of all is the annoying Live! screens:

Kane and Lynch Profile

If I wanted an Xbox experience, I’d play it on the Xbox. Points off for making me feel like I’m not playing a PC game.

Second is the fact that, contrary to expectations, the PC mode doesn’t have a co-op mode. Well it might, if you can hook up two 360 controllers to your PC. If this is possible, you might be able to play co-op mode.

Third is that you need a Live! account to play all the game modes – 2 are for gold members only. I don’t like the Live! integration in this game; it’s cumbersome and unclear.

Fourth is the crashes, reported by a number of people. To date I have had 5 crashes, which is better than some other people, but still pretty bad.

Fifth, though it doesn’t really affect me, is 64 bit compatibility. Apparently the launcher for the game is 16 bit, which means Kenny can’t play the game. If turns out to be a widespread issue, it’s going to look bad for everyone involved (IO, Eidos and Microsoft). The “Games for Windows” certification is meant to ensure the game runs on 32 and 64 bit versions of XP and Vista.

Update: Turns out it wasn’t a widespread issue. See Kenny’s comment below. Of course it still crashes like feck, so my “Games for Windows” comments still counts.

Of course, if the game hadn’t been just a rushed Xbox 360 port (or indeed recompile), these problems may not have happened.

Long awaited return post!

I have been away for a wee while down in the London trying to get some work experience and generally not doing any work at all. I returned a few weeks ago, but have been busy wasting time so haven’t gotten round to posting here. It seems the quality of posting dropped dramatically in my abscence so I am here to restore some order. I thought that I would start by going on a bit of a spiel about all the games coming out before the end of the year and tell you why they look promising. I have an awesome plan for another post, but I need to pace myself. So, get ready for a (not so) quick rundown of (in my opinion) the games to look out for this year.

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Stretch Your Mind: Planarity

Planarity

“Arrange the vertices such that no edges overlap”

Planarity is a game that is simple in concept, but will have your visual processing areas tying themselves in knots. All you have to do is rearrange a bunch of vertices so that none overlap (creating a planar graph). It starts off simple but gets complex very quickly.

Edit: Duh. Forgot to include a link in the original post.

Wasn’t too many levels before I was hopelessly tangled…