Team Fortress 2 Pyro Update

To go along with the Medic update released a while back, Valve are now releasing the Pyro version. Not only is the release time shockingly soon after the medic update, they seem to have learned from that, and changed a few things.

Firstly though, the other stuff. This update also includes 2 new maps, cp_fastlane and ctf_turbine. I haven’t played fastlane but have played turbine – it is a good compact map which should provide quite a competitive experience. Although you could play both these maps previously, now they are officially released, now you will at least be able to find servers running them!

Also, the pyro is getting a treat to the vanilla flamethrower. The alt-fire will now “blow back” shit. People and projectiles namely. This could prove really interesting and I can’t wait to see how it will work. Blowing people off ledges, blowing crazy melee pyros away or a soldier while you make your escape, it should improve the survivability of the pyro greesatly.

The unlocks – first there is the flare gun to replace the shotgun, which basically launches a ball of fire to set stuff alight. Looks quite cool, and a nice contrast to the high damage close range shotgun, some long range, relatively low damage fire. Next there is the backburner, which is basically like a normal flamethrower, but with 100% crit chance on the back of enemies, and 50+ health. I am assuming the “blow back” stuff is going to be really awesome…otherwise there is a no brainer between this and the regular flamethrower. Lastly is the axetinguisher, a lovely axe that provides 100% crits on burning enemies, but is weaker against none on-fire enemies. These look like some nice unlocks that shouldn’t skew the balance too much…

Achievements – not going to list them, jsut comment. To me they look, in general, easier to get than the medic ones, as well as not being so ridiculous (3 uber scout kills anyone?). However, they will probably take longer. This suits me fine, just means I will have more to come back to over the next few weeks/months!

Another important point to note is that out of the 35 achievements, you don’t need all 35 to unlock everything, you need 15,20 then 25 for the 3 unlocks. This means you don’t have to do the really long or silly ones if you can’t/don’t want to but you still get to play with the new toys!

Overall, this looks like a really good update, and I can’t wait to get into all the pyro madness!

Oh, also, free weekend this weekend, so get anyone you know not already playing, playing, and also Meet the Sniper video has been released…and it may well be the best so far.

Spore Creature Creator

Long time no blog, but bored now. The Spore Creature Creator Demo has been released to the wild. It is a trial which contains 25% of the goodness in the full creature creator which you will be able to purchase for $10. Seems like a bitchingly good way to make money to me, a lot of people will purchase this now and then the full game later in the year when it is finally released. I was a bit skeptical about buying it, it is just the creator after all, but after playing with it for a bit I am quite tempted!

It is great fun just starting randomly playing the spine, getting a weird shape then finding the best places for arms, legs, eyes, mouths and weapons. Then you can colour it in in loads of ways to suit it’s character. Then you can easily share your creation with others as the preview thumbnail png actually contains the info for the creature, so all you need is the png and you can play with the creature at your will!

Here are my creations so far:

None of them are particularly creative, it is just me mucking around at the moment. Searching the Internet you will find thousands of creations, some brilliant, some shit, and some childishly rude (refrained myself so far…). Give it a go and see what you can come up with.