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	<title>Comments on: BF2 Patch 1.20: Initial Reactions</title>
	<atom:link href="http://blog.roberthallam.org/2006/02/bf2-patch-initial-reactions/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.roberthallam.org/2006/02/bf2-patch-initial-reactions/</link>
	<description>armchair rebel and cheerful raconteur</description>
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		<title>By: lan games</title>
		<link>http://blog.roberthallam.org/2006/02/bf2-patch-initial-reactions/comment-page-1/#comment-14348</link>
		<dc:creator>lan games</dc:creator>
		<pubDate>Sun, 17 May 2009 21:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.roberthallam.org/2006/02/bf2-patch-initial-reactions/#comment-14348</guid>
		<description>Oh its so sad, now patch 1.50 is out and the game is still buggyâ€¦</description>
		<content:encoded><![CDATA[<p>Oh its so sad, now patch 1.50 is out and the game is still buggyâ€¦</p>
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		<title>By: Kenny</title>
		<link>http://blog.roberthallam.org/2006/02/bf2-patch-initial-reactions/comment-page-1/#comment-49</link>
		<dc:creator>Kenny</dc:creator>
		<pubDate>Fri, 17 Feb 2006 18:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.roberthallam.org/2006/02/bf2-patch-initial-reactions/#comment-49</guid>
		<description>My first impressions: the P90 is a Peashooter...the sound and feel of it make it sound like one anyways, and the damage isnt bad, but the rate of fire is a bit slow.

Not tried out the sniper rifle enough/at all to be able to comment on it, but I have noticed that all the rifles seem to be much mroe accurate, which I don&#039;t understand, as there was nothing wrong with them before IMO. Takiong of acduracy, the support weapons have been made much more accurate, namely the PKM, which I also don&#039;t understand as they were fine for me before. Now it seems every second person is support.

Blackhawk I have yet to be in or see in action, so can&#039;t comment.

As for the anti-air/helicopters/planes (they are all linked), I find it works very well. Anti-air yes has a shorter lock on distance, but it at least is almost guarnteed to hit if there are no flares messsing thigns up. The chopper flares regenerate quickly, giving them some protection if they dont dilly dally. All this means you now have to have some skill to stay in the air against these.

I have been doing quite a lot of flying since the patch, and you get shot down more by other planes, their ant-air missles have the same treatment as the ground ones, but you also shoot them down a lot more. All in all, these combinations means planes and choppers are no longer the 65:1 k:d rape machines they used to be, you need skill to stay alive.

I have been grenade launcher killed only twice since the patch (both fair game), mainly becuase most people are onto the PKM now. I think now dolphin diving and shooting while jumping have been axed, the number of people using this weapon will decrease, give it a week or two for people to stop using the PKM and we shall see how it evens out.

Spawn raping happens, and always will. I personally only find it a problem if they are at an uncappable abse, while they still have other bases, or if the server rules forbid it...apart from that its fair game. Just start mpving and jumping as soon as you spawn if you think it is going to happen.

I got it from FileFront, no wait and maxed out my speed.

Overall, everything they have changed I like or don&#039;t mind. The weapons are more accurate, but meh. The anti air changes really help the balance. I have seen a couple of bugs since the patch, but none that have stopped my enjoyment of the game.:D</description>
		<content:encoded><![CDATA[<p>My first impressions: the P90 is a Peashooter&#8230;the sound and feel of it make it sound like one anyways, and the damage isnt bad, but the rate of fire is a bit slow.</p>
<p>Not tried out the sniper rifle enough/at all to be able to comment on it, but I have noticed that all the rifles seem to be much mroe accurate, which I don&#8217;t understand, as there was nothing wrong with them before IMO. Takiong of acduracy, the support weapons have been made much more accurate, namely the PKM, which I also don&#8217;t understand as they were fine for me before. Now it seems every second person is support.</p>
<p>Blackhawk I have yet to be in or see in action, so can&#8217;t comment.</p>
<p>As for the anti-air/helicopters/planes (they are all linked), I find it works very well. Anti-air yes has a shorter lock on distance, but it at least is almost guarnteed to hit if there are no flares messsing thigns up. The chopper flares regenerate quickly, giving them some protection if they dont dilly dally. All this means you now have to have some skill to stay in the air against these.</p>
<p>I have been doing quite a lot of flying since the patch, and you get shot down more by other planes, their ant-air missles have the same treatment as the ground ones, but you also shoot them down a lot more. All in all, these combinations means planes and choppers are no longer the 65:1 k:d rape machines they used to be, you need skill to stay alive.</p>
<p>I have been grenade launcher killed only twice since the patch (both fair game), mainly becuase most people are onto the PKM now. I think now dolphin diving and shooting while jumping have been axed, the number of people using this weapon will decrease, give it a week or two for people to stop using the PKM and we shall see how it evens out.</p>
<p>Spawn raping happens, and always will. I personally only find it a problem if they are at an uncappable abse, while they still have other bases, or if the server rules forbid it&#8230;apart from that its fair game. Just start mpving and jumping as soon as you spawn if you think it is going to happen.</p>
<p>I got it from FileFront, no wait and maxed out my speed.</p>
<p>Overall, everything they have changed I like or don&#8217;t mind. The weapons are more accurate, but meh. The anti air changes really help the balance. I have seen a couple of bugs since the patch, but none that have stopped my enjoyment of the game.:D</p>
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